Man Admits Himself To Clinic After Becoming ‘Addicted To Netflix’
A man who is a self-confessed ‘Netflix addict’ has admitted himself into a clinic for support.
Indian newspaper, the Hindu, reported that the 26-year-old man binged on seven hours of shows a day, seven days a week, for more than six months.
This might sound like a barrel of laughs, but sadly the unnamed man began to suffer a variety of symptoms including eye strain, fatigue, and disturbed sleeping patterns, according to the doctors treating him.
After realising that he needed help, the man admitted himself into the Service for Healthy Use of Technology (SHUT) clinic at the National Institute of Mental Health and Neurosciences (Nimhans), in Bengaluru, to get treatment.
One of the doctors assigned to the man’s aid was Dr. Manoj Kumar Sharma, who explained that after losing his job, the 26-year-old had turned to Netflix.
He said: “The man watched Netflix when his family pressured him to earn a living, or when he saw his friends doing well. It was a method of escapism. He could forget about his problems, and he derived immense pleasure from it.”
This comes after the World Health Organisation (WHO) officially announced that Video Game Addiction is a mental health condition.
After qualifying it as such, children in the UK will have access to treatment on the NHS. WHO estimates that up to six per cent of children are affected with the condition.
The UN health agency said that classifying Gaming Disorder/Addiction as a separate condition will ‘serve a public health purpose for countries to be better prepared to identify this issue’.
It will also be added to WHO’s International Classification of Diseases (ICD-11), reports NME. The 11th edition of ICD covers 55,000 injuries, diseases and causes of death.
The proposal was accepted it as a condition after Dr Shekhar Saxena, director of WHO’s department for mental health, told ITV that this is in addition to “the need and the demand for treatment in many parts of the world”.
WHO defines Gaming Disorder as:”Impaired control over gaming, increasing priority given to gaming over other activities to the extent that gaming takes precedence over other interests and daily activities, and continuation or escalation of gaming despite the occurrence of negative consequences.
“For gaming disorder to be diagnosed, the behaviour pattern must be of sufficient severity to result in significant impairment in personal, family, social, educational, occupational or other important areas of functioning and would normally have been evident for at least 12 months.”
Dr. Vladimir Poznyak, a member of WHO’s Department of Mental Health and Substance Abuse, said: “Millions of gamers around the world, even when it comes to the intense gaming, would never qualify as people suffering from gaming disorder,
However, Dr Joan Harvey, a spokeswoman for the British Psychological Society, has criticised the move. She says that it will cause unnecessary panic among parents.